Interactive 3D product experiences inside the online channel you already run, so complex B2B products get understood and configured before the first sales call.
Scroll for more
Immersive commerce is the use of interactive 3D and augmented reality inside a buying process, so a buyer can explore, configure and check a complex product online before anyone quotes it.
In consumer retail it exists to close a sale: see the sofa in your living room, buy the sofa. In industrial markets nobody buys a machine from a web page. What gets bought online is understanding, and understanding is the expensive part of the sale.
It starts with data you already own. Engineering built CAD models to make the product. We prepare them for real-time use so they load in a browser, and that preparation is most of the work.
The same models then do three jobs. A buyer who doesn't know which model fits explores the range in a virtual showroom. A buyer who has picked one configures it, options and specs rendering as they choose. A buyer who needs to know whether it fits places it at true scale in their own facility through the phone in their pocket.
Underneath sits the logic: compatibility rules, SKU logic and pricing from your CPQ or ERP, so buyers only ever see combinations you can build and price. And it reports back. You see which products get opened, configured and placed, and by whom, before anyone fills in a form.
Nobody buys capital equipment on impulse, so there is no cart to optimise. What there is, is a sales cycle, and the question is whether the buyer arrives at the first conversation already knowing what they need.
The buyer is a committee. Operations specifies, finance budgets, safety checks, someone signs off a one-page summary. Four or five people who have to agree without being in the same room. A link the champion can forward does something a site visit can't.
The options depend on each other. A sofa fabric is a preference. A mast height rules out a battery, which rules out an attachment, which changes what the truck may legally do in one market and not another. The rules engine matters more than the rendering.
And the specification has to survive procurement: tender, purchase order, delivery, installation. It has to be right at every step. In retail, immersive commerce removes friction from a decision already made. In complex B2B it gets a decision made at all.
If your buyers already understand your product from a PDF, save your money. Paying to explain something nobody was confused about is the easiest way to waste a budget in this category.
If you have no usable CAD, the economics change. Find out what state your files are in and who controls them before you scope.
If your product rules live in four salespeople's heads and an unmaintained spreadsheet, writing them down comes first. It's valuable work and it is not the same job.
And if nobody inside owns it, don't start. These projects stall in budget approval because they don't fit a line. One person with the mandate to run the pilot and report the result is what gets them built.
Scope drives it: how many products, how much configuration, and what you already have in 3D. A single-product configurator typically starts between $15K and $35K, including strategy, build and one deployment environment. Multi-product environments run higher.
A quicker way to gauge it: add up what one product launch costs you today in photography, video and trade show material. A 3D build is made once and reused across webshop, configurator, trade shows, sales meetings and training. The question is how many of those productions one build replaces.
Engagement shows immediately: time on product pages, configuration rates, AR use. Conversion lift and shorter sales cycles become visible within 90 to 180 days, and the effect compounds over 12 to 24 months as more of the range and more uses go live.
Need more clarity?
The use of interactive 3D and augmented reality inside a buying process, so a buyer can explore, configure and check a complex product online before anyone quotes it. In B2B it replaces the explanation phase, not the checkout.
The same thing. The two terms are used interchangeably. In consumer retail it aims at conversion and returns. For complex products it aims at getting a buying committee to a correct specification faster.
Traditional ecommerce shows a fixed product and takes a transaction. Immersive commerce lets a buyer explore a product they can't see in person, configure it against real rules and check it at true scale in their own facility. The order still runs through quote and purchase order.
Scope drives it: how many products, how much configuration, and what you already have in 3D. A single-product configurator typically starts between $15K and $35K. Existing CAD cuts the cost considerably.
Better than it works for retail. Complex products are bought by committees who can't all visit, configured against dependent rules a spec sheet can't express, and specified in documents that have to be right through procurement. Those are exactly the problems it solves.
Yes. Compatibility rules are enforced, options tie to your SKU logic and pricing comes in through an API, so sales and customers only see valid, priced combinations that match your CPQ or ecommerce system.
No. It runs in the browser on a normal laptop, tablet or phone. Where augmented reality is used it runs on the phone the buyer already has.
Engagement is visible immediately. Conversion lift and shorter sales cycles show within 90 to 180 days. The compounding effect comes over 12 to 24 months as more products and uses go live.
Toyota Material Handling Europe runs one 3D ecosystem across web, sales and shows. Half an hour, we walk you through it and tell you honestly whether it fits your range.